Can You Activate a Card That Is Being Destroyed in Yugioh

I consider myself a gaming enthusiast, from chess and checkers to Yu-Gi-Oh TCG, console gaming, and beyond.

To uncover the mysteries of the rulebook, we must go back to our ancestral times, when bopping someone on the head with a bone club for losing was acceptable.  Needless to say, times have changed.

To uncover the mysteries of the rulebook, we must go back to our bequeathed times, when bopping someone on the head with a bone club for losing was adequate. Needless to say, times have inverse.

The standard rules of Yu-Gi-Oh are familiar to anyone playing the game with a rulebook at their side. Yous start by cartoon 5 cards. The outset histrion doesn't draw, and at that place's Draw Stage, Standby Stage, and then on. Even so, some rules in the game are only touched upon briefly in the rulebook, while others aren't mentioned at all.

Scouring forums and hoping someone became every bit curious as yourself may lead you to the douchebag of the week, who's happy to answer questions at the price of your self-esteem. In that location'south too the "learning through experience" method, but as a wise human being in one case said, "Fools learn from experience; wise men acquire from history." Therefore, this author is willing to share his history by explaining 10 Yu-Gi-Oh rules you lot should know simply probably don't.

10 Commonly Missed Rules in Yu-Gi-Oh

  1. Missing the Timing
  2. Priority (Fast Effect Timing)
  3. Activation vs. Resolution
  4. Bondage
  5. Consequence Speed
  6. When . . . Tin, If, and When
  7. Quick Furnishings
  8. Cost vs. Effect
  9. Targeting vs. Not-targeting
  10. Damage Calculation
Scraps are known for missing their timing if your opponent tickles your strategy, but nothing is more satisfying than beating an arrogant enemy with a pile of forgotten refuse.

Scraps are known for missing their timing if your opponent tickles your strategy, but aught is more satisfying than beating an big-headed enemy with a pile of forgotten decline.

1. Missing the Timing

E'er summon a monster with a absurd effect on its summon, only for that summon to be interrupted by a Torrential Tribute or Bottomless Traphole, so your opponent has the nerve to say, after you lose your beloved monster, "You tin can't do that"? Yous can thank your monster's effect missing the timing for the lost effect.

The culprit of missing the timing is usually optional monster effects, the ones that say "When this happens . . . y'all tin can do that." When you choose to activate such a monster consequence, the last thing that needs to happen is the status for the action.

For example, allow's say you have an upshot stating: "When an Insect type monster you lot control is destroyed sent to Graveyard, y'all can special summon this monster from the paw." In gild to proceeds this effect, no other effects can occur before this effect begins. If an Insect type you command is assaulted by a card stating, "Destroy a card your opponent controls, and then they draw 1 carte," then destruction isn't the last matter happening—cartoon is.

Also consider the infamous Abysmal Traphole, which banishes a monster after destroying it. Since banishing is the final matter to happen, not the destruction, our Insect-support monster would miss its timing.

Side Notation:

The writer gave y'all a quick summary of Priority's transformation into Fast Effect Timing. For a more detailed description of the mechanic, for when you find yourself struggling to survive 47 meters downwardly in a tank of rule-sharks, click here.

Look what they've done to poor Sangan.  The monster coming to avenge his demise now becomes a bench-warmer for a turn.  Oh well. Even if you no longer love him, he'll always be Tour Guide's boo.

Look what they've done to poor Sangan. The monster coming to avenge his demise now becomes a bench-warmer for a turn. Oh well. Fifty-fifty if you no longer love him, he'll always be Tour Guide's boo.

2. Priority (Fast Result Timing)

The definition of priority changed drastically since the ancient times of Yu-Gi-Oh. In the olden days, information technology meant a plow player'south monster furnishings could merely exist responded to by the opponent, significant if i summoned a Black Luster Soldier—Envoy of the Beginning, unless y'all negated the ascent of this paradoxically named soldier, your monster was getting banishing. Fun times, correct?

Nowadays, Priority deals with the turn player determining the chain society of you and your opponent'southward furnishings activating simultaneously. You might be thinking, "Who cares who gets their result first when nosotros both are getting what we want anyway?" This tin can exist the example when 2 searchers are destroyed at the same time, merely what happens when you and your opponent both control monsters that resummon themselves once per turn upon destruction, just your opponent'south destroys everything on the field upon its summon while yours is a beater (Yu-Gi-Oh jargon for a monster with loftier attack ability) sans effects?

When both of your monsters are destroyed, and if it's your turn, the order in which y'all resolve the concatenation will make up one's mind which monster has the last laugh. (In this case, you'd make your upshot activates first, so your opponent's, so after the concatenation resolves, your monster would grace the field after your opponent's has destroyed it. Who said chivalry is dead, right?)

Anyone else still use Seven Tools of the Bandit?  No?  No one?  Really?

Anyone else all the same employ 7 Tools of the Bandit? No? No one? Really?

iii. Activation vs. Resolution

The writer hates to complicate fifty-fifty the simplest matters of our beloved pastime, but even activating a carte du jour consequence doesn't "only happen." A iii-step procedure lies behind every card'south upshot: The declaration of the activation, the cost (if any), and the resolution. Usually, this iii-step happens for one's Spell, Traps, and Monsters without issue, but your opponent volition e'er endeavour and make a mountain out of your road to victory.

First Issue

The first issue, and the more obvious one, is what happens when your opponent negates your card's activation, like with a Counter Trap, but another card yous control needs that activation to get an outcome. For example, if you command a card that gains Spell counters every fourth dimension a Spell is activated, only your opponent Dark Bribed your Spell, then that card was never activated, so you don't become the Spell Counter.

Still, if your opponent simply negates the issue of the Spell, similar with a Trigger monster effect or a Trap, and then you nonetheless activated the bill of fare: Its result just didn't resolve. Therefore, it counts toward you activating the card, just you lot however don't go its effect.

Second Issue

The second issue, the less obvious 1, is sometimes a card may not activate and resolve in the same identify. This is how monster cards still go their effects beyond effect negation. If you accept monster with its effects negated on the field (like with Skill Drain or Fiendish Chain), only the text reads, "When this monster is destroyed and sent to the graveyard . . . " the event activates on the field, yet resolves in the graveyard, enabling that monster to gain its effect.

Smart players can even use this mechanic to dodge result negation by changing where their result resolves. Stardust Dragon dodges negation by tributing itself so it resolves in the Graveyard, while ABC—Dragon Buster can chain to its banishing-an-opponent'due south-bill of fare-power past banishing itself to summon its iii cloth, making its effect resolve while it itself is banished.

That's the sound of your life points burning on the chain . . . gaaaannng.  That's the sound of your life points burning on the chain . . . gaaannngg.  —Sam Cooke: The Misheard Lyrics

That's the sound of your life points burning on the chain . . . gaaaannng. That'south the audio of your life points burning on the chain . . . gaaannngg. —Sam Cooke: The Misheard Lyrics

4. Chains

I of the easiest concepts to learn in the game, chains make up one's mind the order in which effects resolve when a role player plays one card consequence to immediately respond to another. You determine which carte effect applies first by resolving the cards in the reverse order in which they were played.

Example

Consider the post-obit scenario: Your opponent plays Mystical Space Typhoon to destroy a facedown Breakthrough Skill, only yous activate that Quantum Skill to negate the furnishings of a Hot Red Dragon Archfiend Abyss, but for it to actuate its effect on your Breakthrough Skill.

In this level 3 concatenation, you would utilise the effects activated backwards: The Hot Crimson Dragon (pun intended) will negate Breakthrough Skill's effect, Breakthrough Skill's upshot volition do nothing because it was negated, then Mystical Space Typhoon will "destroy" the Breakthrough Skill. Also, Summoning a monster, unless information technology's summoned by a card effect, does not start a chain, nor does attacking.

Agreement how chains resolve seems simple enough, merely non all cards were crafted equal in Yu-Gi-Oh. As explained in the following section, Spell Speed determines what types of furnishings can and can't exist chained to another.

five. Upshot Speed

The outset matter to know nearly spell speed is that information technology is not a concept exclusive to Spell cards (confusingly); it influences Monsters, Traps, and Spells. Three different types of spell speeds exist in Yu-Gi-Oh: Spell Speed 1, two and 3.

  1. Cards of Spell Speed 1 cannot respond to a chain. These cards are usually slow monster effects and regular Spell cards.
  2. Cards of Spell Speed 2 can exist chained to each other and Spell Speed 1 cards. These are going to be your Traps, Quickplay Spells, and Trigger monster effects.
  3. Finally, your cards of Spell Speed 3 are the Counter Trap cards, the fastest gunslingers in the West. Only other Counter Traps can chain to each other.

The following tabular array clarifies Spell Speeds more than for the visual thinkers among us:

Spell Speed 1 Spell Speed 2 Spell Speed iii

Regular Spells, Continuous Spells

Quick-Play Spells

Counter Traps

Ignition Effects (One time per turn...)

Regular Traps, Continuous Traps

Trigger Effects (When... Tin can / If / When...)

Quick Effects (During either player's turn...)

6. When . . . Tin, If, and When

Trigger effects in Yu-Gi-Oh represent some other concept duelists lack noesis of, specially when it comes to missing the timing. The iii primary culprits of this confusion are these three phrases:

  • "When . . . you can . . . "
  • "If . . . you can . . . "
  • "When . . . "

Out of the mind-juggling iii, but "When . . . you tin can . . . " makes you miss the timing (one of the mechanics mentioned above) if the first status (the When) isn't the final one happening. Naturally, the "you can" besides gives the player the selection to activate the effect.

Unlike "When . . . you lot tin can," "If . . . you can" never misses its timing, meaning the upshot volition always happen even if its condition wasn't terminal to happen. The tidbit y'all'll need to remember is that the effect will happen in a divide concatenation from activeness that would normally disrupt the timing of a "When . . . you can" effect.

The terminal trigger effect blazon "When . . . " means when something happens, there is no "you can" about information technology. The player has no option only to activate the effect when the status is met. It may seem like ever a positive to have an upshot happen, just what if your deck is running emptier than a beach on a wintertime'south solar day and the card whose effect you must actuate searches, or the card'south status activated destroys a monster on the field, however the only monster gracing it is your own?

Knowing the benefits and repercussions of these three trigger effects can mean the difference between gaining advantage guaranteeing yous victory, or a bad conclusion leading to defeat.

7. Quick Effects

A mechanic e'er existing in Yu-Gi-Oh however merely driveling in its modern iterations, quick effects are the beloved Trap card version of Monster effects. Basically, if a monster upshot has the fundamental words "During either player's plough" in information technology, then that effect non only functions like a Trap bill of fare, but as well has the Spell Speed of one too (Spell Speed 2).

Y'all can concatenation such an outcome to an outcome just like whatsoever other Spell Spell two card; however, even if a quick effect isn't limited by the "Once per plough" clause, you lot can but use a quick upshot once in a concatenation if the effect can loop on itself and if it has a price. Therefore, a carte like Noon Avian can negate a bill of fare effect only in one case per chain, because it tin utilize itself as provender to negate a card consequence. On the other hand, Herald of Perfection lacks such a limitation, since information technology can't banish itself to the great beyond to halt your progress.

That's all right, you annoying, solitaire playing, every-turn-field-destroying, forest-animal-smooching priests.  You'll run out of cards in your hand eventually...

That's all correct, you annoying, solitaire playing, every-turn-field-destroying, forest-creature-smooching priests. You'll run out of cards in your paw eventually...

8. Price vs. Issue

A good question: If a tree falls in a forest and no 1 is around to hear it, does information technology brand a sound? For our given article, an even amend question: If you activate Solemn Strike and someone negates the activation with the Counter Counter Trap, do you still pay 1500 life points? The answer to the second question is always yes.

Cost is something that must be paid for you to activate a menu, and then even if the activation or event is negated, you however have to pay the cost. The fox to understanding a bill of fare'southward cost versus its effect lies in the wording.

  • Almost cards indicate a cost by stating the requirement first, then the event; others follow the general context: You lot tin (discard ane card, tribute i monster, etc) to do such and such.
  • Cards without a cost but with a usual requirement in the effect will either practise the reverse by listing the something considered a cost second (like discarding, tributing, or paying life points) or use and betwixt what would otherwise be a toll and the issue.

Agreement what's considered a cost and effect on a card is invaluable to one's strategy, especially when one wants to use a cost to one'south advantage in a restrictive situation or when baiting (Yu-Gi-Oh jargon for making an opponent attack ane'due south play so the actual strategy tin can progress untested) one's opponent. The following table lists common phrases used for cards with costs and cards without costs that appear like they do.

Information technology does have a Toll... It does non have a Price...

Discard i bill of fare; (The apply of a semicolon is key)

Both players draw 1 card, then discard 1 menu (Discarding is stated second, so information technology is not a cost)

Pay 1500 lifepoints. (The period is the indicator)

Both players discard their easily and describe five cards from the deck (The "and" conjoining the statements indicates the 1st is not a price.)

Return ane faceup monster you command to the hand to... (The final "to" before the result)

Try targeting a Kozmo Dark Destroyer, and your opponent will hump his shoulders then begin badly humming Duel of The Fates.  This is why understanding what effects target is important.

Try targeting a Kozmo Dark Destroyer, and your opponent will hump his shoulders then begin badly humming Duel of The Fates. This is why understanding what effects target is of import.

9. Targeting vs. Non-targeting

A mechanic not every bit influential in the past as information technology is currently, the difference between effects that target and furnishings that don't can brand or ruin plays depending on what effects you or your opponent has. In early Yu-Gi-Oh, cards existed that could alter the target of your cards' effects, similar Shift and Remote Revenge. In the current game, many monsters exist that cannot exist targeted by card effects, rendering them allowed to any effect that targets. Therefore, to dispel the root of any player's defoliation, the question is: What determines whether a carte targets or not?

Just equally in determining what is a price, the central lies in the phrasing of the text. A carte du jour downright telling y'all to "Target" a card, or whatsoever number of cards, naturally targets. Also, the word "Select" might besides be used, or the bill of fare volition bear witness a specific number later a verb dictating the activeness to perform (Destroy 1 Spell or Trap on the field/Tribute this card to destroy 1 monster on the field/etc.)

Only to make you scratch a spot in your cranium, a myriad of phrases exists to decide cards not targeting. Cards which don't target will either:

  • Requite a status to perform an activeness that changes depending on what's on the field (Destroy the monster on the field with the highest assail/Destroy Spell or Traps on the field equal to the number of Blackwings you command/ etc.)
  • Have a trigger upshot responding to another effect (If your opponent activates a monster upshot, you can negate that upshot and destroy the monster)
  • Take an effect affecting a broad grouping of cards (Destroy all your opponent controls/Return all Spells and Traps on the field to the paw).
  • Have monster effects during the boxing phase omitting a specific target (If this card battles a Dragon type monster, destroy that monster before damage calculation/If this bill of fare battles a non-Air current monster, render that monster to the manus later damage calculation/ etc.)

Knowing what cards target and don't target becomes critical when determining how to overcome efficient strategies.

Side Annotation:

To understand the greater intricacies of the Damage Step (for when, you know, those times you lot'll go snorkeling with those rule sharks) click hither.

10. Damage Calculation

Near card effects can be practical during whatsoever phase of the duel, granted the carte has the issue speed to do such; still, one "phase" in Yu-Gi-Oh is more than limiting when determining what cards can be activated during it. Harm Calculation, the function of the battle phase when damage is determined by opposing monsters ambivalent, but before their devastation, is an attribute of the game only a few cards influence.

Commonly, if a card can be activated during damage adding, it volition say information technology tin, like with Honest. Unfortunately, not all cards indicate whether it tin can be activated during damage calculation. Cards that can be activated during the harm adding either:

  • Are Spell Speed 2 and influence attack and defense stats (Shrink, Limiter Removal).
  • Accept effects that negate card effects occurring during the damage calculation that are Spell Speed 2 or 3 (Mist Valley Apex Avian, Divine Wrath, Solemn Strike, etc.).

When in uncertainty, always asked a more than experienced party or a judge, because, by understanding what cards can be used during this step, yous can determine what cards tin featherbed your opponent'southward strategy without a negative response.

Drago on July 30, 2019:

Then letz say an effect states that if your oponent controls exactly 3 cards: does that affect the field and the hand or does information technology affect just the hand or just the field

when two effect monsters tin negate effects on July 01, 2019:

what well-nigh when two monsters take a consequence negating ability, does that mean both cant use their furnishings or does i get priority?

Mike on June 09, 2019:

Hello and cheers for the useful mail, that's true, we played a lot in the past without knowing any of these rules! A lot of duels which wouldn't have been won/lost haha.

I take a question though. There is an obvious difference between "when this monster is destroyed past BATTLE" and "when this monster is destroyed" (the Furnishings destructions are here counted besides), but what almost "Transport a monster TO the graveyard"? I judge this is NOT a destruction (it'south similar a tribute which also "sent to the graveyard")? I think for example nearly Karakuri ninja MDL 339 who "transport" and not "destroy".

Oh await, do nosotros have "destroy AND send to the graveyard"? Yes, and fifty-fifty has a trigger effect : Geartown. So if you destroy information technology and ban it it won't trigger, if you lot send it without destroying information technology won't to, you have to destroy it first and make sure it is sent to the graveyard to trigger the effect? Am I right?

It'due south all about diction after all... and that may be problematic for cards (desperately) translated in another language.

Zeron87 (author) on May 20, 2019:

That guy: Okay, surrrreee *rolls optics,* the rulings say they happen at the aforementioned fourth dimension, even though, in practice, when approaching the effects, it'll save your sanity to presume they don't. I hateful, that's like maxim a calculator tin do multiple things at one time, when it technically does but ane thing at a time, only switches between those tasks so fast, it appears they're doing two things at once. "If you do A, then exercise B, and if you tin can brand them happen, make them happen simultaneously?" Does that ruling even hear itself? It's safer to presume they're non happening at the same time initially, for logic's sake, to prevent confusion when deciding what part of the eff can go off if role of information technology is stopped.

And, Mithory: This perfectly leads into my answer for you: Because a judge said so. That'southward why it'southward important to speak to a guess or a more experienced political party (more like a more experienced tribunal) when you're confused about a ruling. "False" furnishings are determined considering a judge in a regional somewhere determined "This guy gets his effect under this condition, just this other guy with a similar result doesn't because he would be too OP." Judge rulings were a good way to set broken cards without errata changes earlier errata changes were vogue (like they are now). Back in my day, the biggest culprit was Spear Cretin vs Colossal Fighter. They both resolve in the Graveyard, nevertheless Spear Cretin can't target itself to bring itself back, but Colossal Fighter can. Why? Considering a guess said so, and Spear Cretin would have been almost immortal (Before devastation monster effs were faddy) back and then.

Promise I answered your questions!

Zeron87 (writer) on May 10, 2019:

That guy: No, the furnishings of BTH don't happen simultaneously, because the argument in the text is conditional. If you lot destroy the monster, Then you banish it. For the event to completely resolve, it needs to be checked if the monster was "destroyed," and then if information technology was, information technology goes direct to the Banish Zone. If not, it stays on the field. At present if the effect said something similar: "Destroy and banish that monster," that would dissimilar, making them both happen at the aforementioned time.

You can tell by the style Bottomless is worded it'southward an older carte du jour, but hope I answered your question! Nowadays, most cards skip the middleman and just either destroy or blackball stuff.

Zeron87 (writer) on May 01, 2019:

VShuffler42: Nether most circumstances, the answer to your question is no. About bill of fare effects dealing with negation negate a target'southward outcome while it's face-up on the field. As well, when the monster is destroyed, upon its revival it's considered a "new" monster, not the same one who'south effect was negated. The bill of fare doing the negation would take to say it negates the effects of all cards with that name for you to be unable to use its effect again, something like Called by the Grave. Most of the negation lodge: Infinite Transience, Breakthrough Skill, Lost Air current, etc, don't do this.

Stardust fan: You're right on the two Bottomless Trapholes thing *Claps.* Congrats on you lot getting your friend to concede that point, and you know what? You're right almost the Tribute thing too. You tin can't chain to a cost. An effect goes as follows: Activation - Cost - Resolution. Despite who has priority, you can just chain to an upshot after the cost is paid, and then Stardust will Ever resolve where information technology ends upward after the tribute, and since Raigeki Intermission destroys a monster on the FIELD, your friend is out of luck.

Promise I answered your questions! P.S: Liesalot! Ha! That'southward a good ane, but he "might" not exist lying to you, but ignorant on how the ruling works. But then, you lot know your friend ameliorate than me 0_o.

Stardust fan on April 25, 2019:

Then I got this friend we will phone call Liesalot and he says you tin activate 2 Abysmal Trap Hole (BTH) on to Stardust Dragon and that stardust dose not go the GY right abroad and can be targeted till then.

I.E. I Special/Synchro Summoned Stardust Dragon. Liesalot then activates BTH, then Activates his 2nd BTH. I tell him tin can't activate ane after another because of Priority, that I get hazard to activate Stardust'south effect. he say fine. I practice so moving stardust to the GY and he tells me to stop and say I tin't put stardust there yet since gets Priority and activates his Raigeki break and targets Stardust say this will destroy him since I already used his result this plow. I tell him he is wrong considering stardust tribute is price and must be paid, then he tells me information technology toll to be paid and remains on the field until his event resolves.

last I check ": Yous tin can tribute this card;" has "Tribute" between a : and a ; is price that must before anything else happens. to add he tells this is just how information technology is ruled for stardust dragon.

VShuffler42 on April 23, 2019:

Even though I am not new to the game in the slightest, I don't think I e'er got the hang of the official rules. So allow's say a monster'south effect is negated. Then that monster is destroyed and then revived dorsum onto the field. Is the monster'due south effect still negated?

Zeron87 (writer) on Feb 24, 2019:

Ivan: Yes, yes you lot tin ^_^. Note that considering the text says, "Shuffle two cards from your Graveyard into your Deck, then..." you lot can apply the result Madolche Ticket. If the returning aspect of Queen Tiramisu was a cost rather than an effect, you couldn't activate Ticket's effect.

Iván on January xxx, 2019:

I have a question: Can yous activate Madolche ticket with the effect of Madolche Queen Tiaramisu?

Zeron87 (author) on December 14, 2018:

cesare911: Unfortunately, Lilith's tributing is considered a cost, not an outcome, and then if your opponent used Lair of Darkness to tribute your Koa'ki Meiru Guardian, and so your Guardian won't exist able to negate her issue. The monster y'all would use to negate her effect is tributed for a cost before her consequence activates, and you can't negate costs.

John pro: Since you're nevertheless in your battle phase, if you have an issue that lets you special summon a monster during that boxing stage, (Call of the Haunted, Gateway to Night World, etc.) so you can attack with that monster.

Eg: You lot would have to elaborate. Cost down just reduces the level of the monster in your hand, so it shouldn't destroy your monster unless you have another continuous event active doing the destroying. What type of deck do you utilize it in?

Zeron87 (writer) on November 01, 2018:

David Alzate: Equally long as the carte says, "Special Summon this monster to your side of the field" and that's it, so the monster remains on the field (Like with Monster Reborn). Still, if there'due south a condition after the summon with the carte (Like if the card says if y'all summon it, and so destroy it at the turn's end, or reshuffle it into the deck, or banish it) so that's a different story.

For your 2d question, Monster Reborn just works on Fusion, Synchro, Xyz, and Ritual monsters if they were summoned properly first. Keep in mind, at that place are cards that let you lot cheat this status (that say if you summon the Fusion monster with this carte, it's treated as a Fusion summon, etc), only you usually must summon it using the in-game mechanic means first before you can reborn it.

Hope I answered your questions ^_^!

David Alzate on Oct 06, 2018:

when you special summon a monster lets say with a monster reborn carte du jour...does the monster only concluding a turn or are they kept on the field until destroyed once more? and does monster reborn work on fusion monsters equally well?

cesare911 on August 28, 2018:

If I take guardian koakimeiru in the field, and my opponent activates Lilith issue with lair of darkness in the field, tin I still negate the outcome or my monster will be already gone?

John pro on Baronial 27, 2018:

If you attack, regardless of if your monster destroys or is destroyed, once the battle is resolved, can you lot then special summon some other monster and keep attacking?

Eg on August twenty, 2018:

Why is it that (sometimes) when I play toll down manic card it destroys the monster I was going to play?

Zeron87 (author) on July 04, 2018:

KryWolf: Sorry, but your cousin is right nigh Obnoxious Celtic Guardian. It's a Continuous effect, so it never technically actives, therefore your Frightfur Sheep's issue during the impairment pace has no effect on information technology. Now if you had a card that negated O. Celtic Guardian's effect, similar Breakthrough Skill, Forbidden Scripture, or Forbidden Beaker, that would be a dissimilar story.

Christian Trovar: Bout Guide does negate its effect... on the field. Only when a monster tributes itself to activate an effect, the effect resolves where it ends up, making it so the she-demon'south upshot follows through in the Graveyard, non on the field. The story would be dissimilar if Lilith tributed another monster to search for three Traps: She would then activate AND resolve her upshot on the field, then she wouldn't get to search, but if she puts herself in the Grave, she tributed herself every bit the Cost (call back, you tin can't negate Costs...) but resolved her result where she was no longer negated.

Cesare: Nah, that's not truthful. If you negate Lilith'due south summon (Solemn Alarm, Koa'ki Meiru Overload, etc) it technically never hit the field, so he can't activate its effect. Now, if he summons her and if you activate Bottomless Traphole or Torrential Tribute, you lot didn't negate her summon, and so your friend could concatenation her effect and tribute a Dark monster (including herself) to make you chose 1 out of three ways for you to get screwed via annoying Traps.

Hope I answered your questions!

MarshmallonKuriboh on July 03, 2018:

Cesare, I'mm pretty certain that Lilith's effect doesn't become through. If y'all destroy the monster during its summon, it'southward effect doesn't go through because you tin just activate the issue after the monster is successfully summonec

Cesare on June 25, 2018:

If my friend summons Lilith, only I negate the summon with a monster consequence, tin can he all the same actuate Lilith's quick effect in the summon negation window?

Christian Tovar on June 23, 2018:

Can someone explicate to me why lilith lady of complaining's effect is non negated past tour guide from the underworld, when it is effect summoned (llilith by tour guide) ???

KryWolf on June 21, 2018:

So I got a very interesting question... my cousin said that he wasn't activating obnoxious Celtics guardians event that information technology activates itself for one and for 2 my frightfur sheep stops all furnishings till the end of the damage step meaning no effects shall be played just is it legal for obnoxious Celtic to still have his event of not being destroyed past boxing? And information technology is non a flip effect and my cousin used it every bit a flip consequence which also confuses me.

Zeron87 (author) on June 07, 2018:

Hubbububah: Yes, it's perfectly okay to enquire your opponent what the effect of a face up-upward card is, and they accept to respond you by telling you the outcome or letting you read the card yourself.

Jack: Yes, you tin can select to destroy a monster(s) on your side of field that can't be destroyed past card effects and nonetheless destroy your opponent'southward monster, because the destruction of your monsters isn't a cost.

King: I'm with ultimatedefense on this one... How is your brother cheating exactly? Does he have cards up his sleeves? Does he have a cute girlfriend who stands behind you while you play that oddly coincides with you losing desperately? Or does his vocalization get deeper, and does he get a niggling taller while playing with a sudden personality shift, along with him suddenly having an odd fascination with wearing old Egyptian puzzles every bit necklaces?

BEWARE DANGER on May 31, 2018:

Ha ha very funny. But I have to say they are not actual rules.

Red on May 30, 2018:

Manners are the hardest actual rules.

Jack on May 29, 2018:

Hey I am wondering if I utilise two pronged assail and tribute my monster that can not be destroyed by bill of fare effects tin can I still activate two pronged assail like 1 is unaffected but the other one is then I but tribute one correct?

BEWARE DANGER on May 28, 2018:

How is he cheating. Possibly I can help you considering i've dealt with a lot of cheaters in my yugioh years of dueling.

Male monarch on May 27, 2018:

My brothers cheating in yugioh

Hubbububah on April 21, 2018:

Can you inquire the effect of a face up carte?

Zeron87 (author) on Apr 20, 2018:

Tommy: Unfortunately, y'all tin can merely activate Painful Escape to tribute your opponent'southward monster if you know yous have a monster matching the 2nd criteria (Original Blazon, Attribute and Level merely different name) in your deck. Mandatory furnishings are different (When...), but if you lot're choosing to activate the effect but "know" you don't take a card coming together the rest of the requirement for the resolution, and then it would exist considered an illegal move by allowing you to "shuffle and stack your deck by looking for a carte du jour you lot know doesn't exist." Hope that answered ya question ^_^.

Tommy on April 20, 2018:

Hey homo, I was wondering, if I had Lair of Darkness out, and I use Painful Escape to tribute my opponent's monster, would I take to finish the rest of the menu's requirements in lodge to activate it?

Aidan on March 28, 2018:

Awesome

Zeron87 (author) on March 24, 2018:

Ronnie: Yes, every bit long as information technology'south not happening during impairment calc. For instance: If I attacked with a Harpie Lady #1 and my opponent countered with Mirror Force, I could chain with Icarus Attack (A Spell Speed 2, merely like a Quick Play Spell) to tribute my monster to destroy ii of their cards, and then my remaining assail position monsters (if any) on the field would be destroyed. Continue into account limitations on Quickplay spells though.

Yet, if yous attack and your opponent happens to expect until Impairment Calc. to activate something like Shrink, then you would non be able to chain Icarus Attack or a tributing Quickplay Spell/Trap unless information technology alters attack or says you can activate it during Harm Calc. Hope I answered your questions ^_^!

ronnie on March 24, 2018:

Can you use a quick play spell card 2 tribute a monster that has attacked and having information technology's set on countered

BEWARE DANGER on November sixteen, 2017:

Cheers for replying!

Zeron87 (writer) on November 16, 2017:

Thanks for commenting ultimatedefense! I believing yous should try looking up Devpro and YgoPro2. I won't post a link hither considering of... reasons -_-, but look them upward on youtube and you should find links and info on how to install them. Again, thanks for the comment!

BEWARE DANGER on November 06, 2017:

Could someone tell where I could become the video game version of yugioh please?

Zeron87 (author) on July 02, 2017:

Thank you for the comment swain enthusiast ^_^! What you say is true. When I don't have time to go to my locals, I used to test my skills on Duel Network, only then I went to YGOpro, which is much more beginner friendly. Yous take to make all the rule judgments yourself on DN (an often come across people who don't know the rulings only are adamant most it), simply YGOpro has all the rules programmed in it (98% of the fourth dimension), so yous can accurately guess whether your plays would work IRL or not. However, for that two% (which I've encountered...) nothing beats understanding the rules oneself so you can detect when a computer is trying to cheat you @_@ (Not literally, but when a ruling mistake was made in the programming).

Again, thanks for the comment, man!

Jeremy Gill from Louisiana on July 02, 2017:

Groovy article man! Even experienced players like myself savor playing video game versions of Yu-Gi-Oh, which help guide players through right timings (and forbid you from having to buy cards).

Another tip for older players: the rules changed to where the showtime role player no longer draws on their showtime turn.

hernandezbirs1996.blogspot.com

Source: https://hobbylark.com/card-games/Top-Ten-Yu-Gi-Oh-Mechanics-You-Should-Know-But-Probably-Dont

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